![]() ![]() It’s strictly for greyscale Displacement/Height maps. The Depth channel icon in Smart Materials may look like it’s for a Normal Map, but it’s not. Layer: Assign Texture to Layer hierarchy or create new ones.Ĭolor: Specify a diffuse or albedo texture or color.ĭepth: Specify a greyscale image for depth. Cube Mapping is the recommended mapping type used with seamless textures. Preferred Mapping: Use various mapping types to apply your material. Overall Cavity Modulator: Determines the overall area of effect for the material. There are also a number of parameters for these layers let’s take a look at those Smart Material Properties now. ![]() Choose to attach to the current layer.Īs many layers as you like can create Smart Materials, allowing for quite complex materials. Share item folder: Share the items folder as a 3dcpack – file to share with other users.Īttach to the current layer: Right Click on a Shader in the panel. Share item: Save the smart material to be exported to another computer. New Material Folders can be created or loaded by pressing the small “Down Arrow” at the top right of the Material Panel and selecting either the “Add new folder” or “Add existing folder” options.ĭelete: delete current smart material selected The thumbnail image of each new material is created based on which texture image you select for that Material’s “Color” channel. New Materials can be added to an existing Smart Materials Folder simply by clicking on the large “+” icon in the Material Panel. These materials consist of multiple parameters to achieve realistic or physically accurate results. Smart Materials allow you to create and paint with Physically Based Rendering Smart Materials. If no material is selected (disable the use of Materials by clicking the large “X” in the Materials Panel), then each Paint Channel will respond based upon which Brush Alpha has been selected. This panel contains all of the editable functions for both Smart Materials and Stencils.Īll 3 Paint Channels, when enabled, will react with any Material that is currently selected from the Materials Panel.Įvery Material can contain a separate texture for each of its channels: Color, Depth, and Glossiness. How to create multiple layers of smart materials ?. ![]()
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